|
We use
several research platforms for our studies in computational and
biological vision, neural computation, and robotics: an anthropomorphic
robot head, a simulation environment for virtual human characters (the
"Virtual Livingroom"), and a number of digital cameras, and two stereo
rigs. For some of our psychophysics work we are fortunate to be able to
use Virtual Reality equipment at the University of Rochester. (Click on
any image below to enlarge it.)
Anthropomorphic
Robot Head
Our most prominent
piece of equipment is a human-size anthropomorphic robot head. It was
built to mimic the major degrees of freedom of the human neck/eye
system. For us, it is not only a tool for doing research into active
computer vision and autonomous learning, but also a platform for
testing computational models of the primate visual system. All-in-all
the head has nine degrees of freedom. The neck can pan left and right
and tilt up and down. Both eyes can do individual pan and tilt
movements. The jaw can open and close. The mouth can express smiling
and frowning and the eyebrows can move up and down. All motors are
standard off-the-shelf servo motors controlled over a serial interface.
The original design of the head was done in collaboration with YFX Studio, a special effects
company from Sacramento, California. Since then, we have made a number
of in-house improvements to the robot head. The robot's eyes are a pair
of miniature CCD cameras with a digital IEEE 1394 interface giving 640
by 480 pixel image pairs at 30 Hz. A second robot head, which was
designed by a group of mechanical engineering students at UCSD in the
context of a senior design project, is currently awaiting its
completion.
The "Virtual
Livingroom"
The "Virtual
Livingroom" is a simulation environment for studying cognitive
architectures, behavior organization, active vision, and autonomous
learning. It brings together a number of software packages for computer
graphics and computer vision. The main components are OpenGL, SGI
Performer, BDI DI-Guy, and Open CV. The combination of these tools,
allows us to control and animate human characters with a complex
kinematic structure in real time, simulate aspects of their visual
information processing, and use the result to generate behavior while
the characters learn about objects and other social agents in their
environment. In particular, we are using this platform for modeling the
emergence of gaze following in late infancy as part of the MESA project. However, this platform
has countless application domains for embodied cognitive modeling
without incurring some of the drawbacks of real robotics research. We
see this simulation approach as complementary to real robotics. There
are pros and cons on both sides and the proper choice of modeling
platform depends on the precise question being asked.
Visual
Psychophysics in Virtual Reality
In our visual
psychophysics work we mostly address topics in attention and visual
working memory. Much of this work is done directly in our lab, where we
have a number of graphics workstations to render visual stimuli and
record subjects' responses. Eye tracking equipment is available in the
department, too. Beyond that, we are fortunate to be able to use
research resources in other labs. Most importantly, much of our
research happens in collaboration with the
Virtual Reality Lab at the University of Rochester, which is headed
by Dana Ballard and Mary Hayhoe. They have state-of-the-art
Virtual Reality (VR) equipment for simulating a range of environments
with different interaction paradigms including haptic force feedback
for virtual grasping of objects, a virtual driving simulator with 6DoF
motion platform, and a virtual lab environment allowing free walking.
Of particular interest is their ability to accurately measure eye
movements of a subject wearing a VR helmet. Beyond all this, their lab
offers all the support and software necessary to do exciting
experiments.
Back to Top
|
|
Gallery
Robot Head 1
Robot "Eyes"
Robot "Skin"
Robot Head 2
Stereo Head
Stereo Head
Lab 1
Lab 2
Lab 3
Window View
|