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PROJECT LIST

Neural Computation, Computer Vision, Robotics


Virtual Reality & Visual Psychophysics


Neural Computation, Computer Vision, Robotics


Interactions of Intrinsic and Synaptic Plasticity

Neural Computation/ Development

Biological neurons are highly adaptive computation devices. In addition to synaptic plasticity mechanisms, neurons also change their non-linear behavior by adapting their membrane properties. Such intrinsic plasticity is still poorly understood. In this project, we develop models of intrinsic plasticity mechanisms and how they may synergistically interact with synaptic plasticity mechanisms for the learning of efficient neural codes.
To read more... Publications: Triesch (2004)

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Autonomous learning of visual skills during development

Neural Computation/ Development/ Robotics/ Computer Vision

In this project we build robotic and virtual models of how infants might progressively acquire knowledge about the visual world and in particular human faces and social interactions. Topics covered range from autonomous learning of accurate gaze shifts, over autonomous learning of object representations, to studies of the emergence of joint attention. The latter effort is part of the MESA project and more details can be found there.
To read more... Publications: Triesch (2001)

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"Democratic" Integration of visual cues

Neural Computation/Computer Vision

In this project we propose a method for integrating different visual cues (like motion, color, shape, etc.) in a self-organized manner. The method leads to automatic suppression and re-calibration of discordant cues. The overall system shows an extremely high robustness with respect to unforseen changes in the environment in contrast to classical statistical approaches. We are currently investigating different ways of extending this approach into a hierarchical architecture. We also try to understand how multiple adaptive visual cues might spontaneously collaborate in a self-organized fashion to achieve novel perceptual goals that the system is facing for the first time.
To read more...Publications: Triesch&v.d.Malsburg (2001), Triesch (2000), Triesch&v.d.Malsburg(2000)

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Biologically Inspired Object Recognition Architectures

Computer Vision/Neural Computation/Robotics

In this project we develop neurally inspired object recognition architectures for the analysis of complex natural scences with clutter and occlusions. Topics include the sharing of multiple features for efficient, scalable recognition of large numbers of objects, the integration of various feature types in a probabilistic framework, the benefits of hierarchical recognition architectures inspired by the primate visual cortex, and the coupling of recognition and segementation into a closed feedback loop in such architectures.
To read more...Publications: Murphy-Chutorian and Triesch (2005), Triesch and Eckes (2004), Triesch and v.d.Malsburg (2001b).

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Virtual Reality and Visual Psychophysics

Most of our psychophysics projects are in collaboration with Mary Hayhoe and Dana Ballard at the Virtual Reality Laboratory at the University of Rochester.



Task-Dependent Dynamics of Visual Working Memory

Visual Psychophysics

This project investigates how visual working memory represents natural scenes. We hypothesize that a subject's moment-to-moment visual representations are governed by their current task. We are testing this hypothesis using a dual-task paradigm, which requires subjects to detect changes while also engaging in a separate information gathering task. Using this technique, we hope to determine how different information gathering tasks modulates the types of changes subjects notice most readily.
To read more...Project Website

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Change Blindness in Natural Tasks

Visual Psychophysics/ Virtual Reality

In this project that is performed in collaboration with the Virtual Reality Lab of the University of Rochester we study the phenomenon of change blindness in natural tasks using state of the art virtual reality equipment including haptic force feedback devices. We could show that the ability of subjects to notice changes to the central object of interest that occur across saccades is strongly influenced by the task relevance of the changed object feature. We could also demonstrate that this effect is not due to a different use of gaze but is rooted in differences in internal processing.
To read more...Publications: Triesch et al. (2003), Hayhoe et.al. (2002), Triesch et.al. (2001)

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Eye tracking technology in Virtual Reality

Virtual Reality/Visual Psychophysics

In this project that is also performed in collaboration with the Virtual Reality Lab of the University of Rochester we investigate methods for saccade contingent updating in virtual reality, i.e. the technique of making a change to the displayed scene while a saccade of the observer is progressing. This requires robust detection of saccade onsets with very low latencies. Conventional eye tracking techniques are either too slow or cannot be applied in Virtual Reality, where subjects wear a head mounted display. We good very good results by integrating two complementary eye tracking devices into a virtual reality helmet.
To read more...Publications: Triesch, Sullivan, Hayhoe (2002).

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Fast Dynamics of Visual Cue Integration

Visual Psychophysics/Virtual Reality

In this project we studied in how far the human visual system is capable of rapidly re-weighting different cues as suggested by the Democratic Integration hypothesis mentioned above. We found that subjects engaging in an object tracking task can discount a cue that becomes unreliable in less than a second.
To read more...Publications: Triesch, Ballard, Jacobs (2001, 2002).

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Jochen Triesch/AER, last updated 01/2005